Closed GoogleCodeExporter closed 8 years ago
[deleted comment]
u can save it with save state lol ;0)
Original comment by graymo...@hotmail.com
on 26 Feb 2010 at 7:36
That's the way it has always been in the game itself.
Original comment by herecome...@sbcglobal.net
on 26 Feb 2010 at 10:05
This is how the actual game is programmed to work. similarly, if you pause
during a
race it'll behave the same.
Original comment by emuki...@gmail.com
on 27 Feb 2010 at 2:42
Oh ok, I thought it was saved to the Controller Pak or something what's the
point in
a message telling you can't save something when it never has the option to save
anyway? are the mempack and controller pak the same thing?
from wikipeda
"A Controller Pak was initially useful or even necessary for the earlier N64
games.
Over time, the Controller Pak lost ground to the convenience of a battery
backed SRAM
(or EEPROM) found in some cartridges. Because the Nintendo 64 used a game
cartridge
format that allows saving data on the cartridges themselves, few first party and
second party games used the Controller Pak.[4] The vast majority were from
third-party developers, likely because of cost expenses: including
self-contained
data on the cartridge would have increased production and retail costs. Some
games
used it to save optional data that was too large for the cartridge, such as
Mario
Kart 64, which used 121 pages for storing ghost data.[5] Another game is Tony
Hawk's
Pro Skater, which uses 11 pages.[6] Quest 64 and Mystical Ninja Starring
Goemon
used the Controller Pak exclusively for saved data."
Original comment by noddy...@hotmail.co.uk
on 27 Feb 2010 at 10:30
Original issue reported on code.google.com by
noddy...@hotmail.co.uk
on 26 Feb 2010 at 3:21