globaltexan1 / mupen64gc

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Bugfix: Super Mario 64 - Vertex clipping #230

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Load a Super Mario 64 rom (I've checked the american rom and the
japanese "Shindou Edition" rom)
2. Walk around the game, it happens in some palaces and not every time.
3. Some poligons miss and textures are displayed reversed during the blink
of an eye. It happened to me near the cannon outside the castle (reading
the sign); in world 1 when you run to the red box with the wing cap next to
the bridge with the goombas.
There is a place where the glitch always happens, it lasts long and it's
easy noticeable: just enter into the clastle throught the door that was
once under water and the corridor will display like it happens sometimes in
Zelda Ocarina of Time.

What is the expected output? What do you see instead?
In beta 1 these glitches never happened (I've checked).

What version of the product are you using? On which system and loader?
I'm using Wii64 beta 1.1 throught the HomeBrew Channel on my Wii.

Please provide any additional information below.
The rom is loaded from a SD card, and all the graphical settings are turned
off. Turning some of them on (like FB Textures) don't solve the problem.

Excuse me if I made some mistakes explaining myself. I'm from Spain and my
English has been getting worse during the years.

Love your work guys!

Original issue reported on code.google.com by sogun...@gmail.com on 4 Mar 2010 at 7:40

GoogleCodeExporter commented 8 years ago
I just wanted to add another good place is to go to Peach's secret slide (the 
first 
secret star) and that first entry point the ground is missing.

I never tried beta 1 so cannot comment to that effect.

Original comment by christop...@gmail.com on 23 Apr 2010 at 4:25

GoogleCodeExporter commented 8 years ago

Original comment by emuki...@gmail.com on 11 May 2010 at 12:33