globaltexan1 / mupen64gc

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Automated emulation "learning" from *VirtualConsole N64 ROMs*? #311

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Hello! :)
I was reading some stuff about the _Wii VirtualConsole_ and I remembered 
something! :P
Is it possible to compare the `Wii-disassembly` code of a *VC N64 ROM* with the 
`N64-disassembly` code of the *same true-N64 ROM* and use that information to 
find out which *N64-functions-calls* are mapped to which *Wii-function-calls*?
If this could be done and performed in an automatic way to create some sort of 
_"function translation table"_, I think it could improve the speed, the 
accuracy, and the development time of your great *Wii64* emulator! ;)
Do you think this might work? :P

Original issue reported on code.google.com by francisc...@gmail.com on 31 Aug 2010 at 6:55

GoogleCodeExporter commented 8 years ago
Oh LORD! *facepalm*

Original comment by svi...@gmail.com on 31 Aug 2010 at 11:14

GoogleCodeExporter commented 8 years ago
VC games are all emulated....Much like how Ocarina of Time/Master Quest was on 
the gamecube.  Most people know this, cause the emulator for the games were on 
the disc.  That in turn was probably modified more specifically for the VC to 
make more games compatible for use with it on Wii.

Besides even if the N64 games were reprogrammed to natively work on Wii they 
wouldnt translate to their original code, as the N64 and Wii use a few 
different programming languages that normally wouldnt make sense when comparing 
one to the other.

In essence there is nothing to compare as far as coding goes in the scenario 
you present it in.

Original comment by spider5...@yahoo.com on 1 Sep 2010 at 11:44

GoogleCodeExporter commented 8 years ago

Original comment by emuki...@gmail.com on 17 Sep 2010 at 6:51