What steps will reproduce the problem?
1. Turning Frame Buffer textures on
2. Loading Mario Party (USA)
3. Accessing the (Bowser's) Face Lift mini-game
What is the expected output? What do you see instead?
There should be 4 split screens with a banner separating the 4 screens, 4
bowsers should be present, and a timer should be present. What I see instead is
rapidly flashing textures, but I already have FB Textures on!
What version of the product are you using? On which system and loader?
Not64 Beta 1.1 "Honey"
Please provide any additional information below.
All I can say is that I had a hard time in world 8. there are some glitches
that still occur even with FB Textures
Original issue reported on code.google.com by JCT400...@gmail.com on 31 Aug 2014 at 9:22
Original issue reported on code.google.com by
JCT400...@gmail.com
on 31 Aug 2014 at 9:22