gluckspilz / projecteqemu

Automatically exported from code.google.com/p/projecteqemu
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Parry/Riposte skillups #33

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
"Currently you get skillups in parry and riposite simply by being hit (front, 
sides, behind etc), these skills should be increased only when you are 
getting hit from the front as that is the only time that they work. "

Original issue reported on code.google.com by KimmySpr...@gmail.com on 7 May 2009 at 9:54

GoogleCodeExporter commented 8 years ago
In Mob::AvoidDamage, we are checking to see if the attacker (other) is behind 
the
defender (this) before the call to Client::CheckIncreaseSkill is made. If this 
is
still happening, it doesn't appear to be in zone/attack.cpp.

Original comment by AndMetal@gmail.com on 14 Jul 2009 at 5:51

GoogleCodeExporter commented 8 years ago

Original comment by KimmySpr...@gmail.com on 2 Dec 2010 at 8:40