Open pllim opened 3 years ago
For whatever reason, driver upgrade didn't fix the problem on Firefox but it worked on Chrome. 🤷
Is it enough to specify a minimum browser version for each browser or does the OS matter?
We could always link to https://get.webgl.org/ which has a test. There are also useful tables like https://docs.unity3d.com/Manual/webgl-browsercompatibility.html out there - I don't think we want to replicate all my this but could link to these kinds of tables.
@maartenbreddels do we require WebGL or WebGL 2? For the latter having a minimum browser version would be easy to state I think.
Only WebGL, https://webglreport.com/?v=1 is also nice in case we need particular features
Even just a note on README and installation (wherever you deem most appropriate) that says "check this first and see if you see a spinning cube" would have been nice. Also need similar note in jdaviz
.
Even better if there is some kind of API to check this at start up and fails if WebGL isn't working.
From testing #37 , I found that ImageGL does not work (no error message, just nothing shows) on RHEL 7 (has NVidia but the driver is probably very old). Unfortunately, it is a company machine and I am unable to upgrade anything there.
This WebGL requirement should be properly documented.