Closed astrofrog closed 6 years ago
It seems that OpenGL on Travis can't deal with the complexity of the fragment shader, so instead we could dynamically swap the vertex code on-the-fly using:
viewer._vispy_widget._multivol.view_program.frag = frag
This works reasonably fast.
This makes the change quasi-instantaneous instead of quite slow.
Fixes #304 Fixes #305