gluxon / phpwolf

The popular Werewolf game (variant of Mafia) powered by a PHP IRC bot
GNU General Public License v3.0
12 stars 7 forks source link

2 traitors 2 wolves starting at 15 #37

Closed Mithadon closed 11 years ago

Mithadon commented 11 years ago

Some of us have been discussing ways to help the wolf side in larger games. The traitor role is absolutely essential to wolves beyond 10 players because of the large number of safes (seer, harlot, detective, gunner, drunk, GA) - especially since the first three can safe one person per round. In a 15 player game, even if wolves are to kill detective, seer and harlot in a row in three rounds (or perhaps harlot died but wolves killed GA in 3 rounds still), there are still many 'half-safe' villagers being identified. This process is extremely rapid and as soon as the traitor dies most hope is lost for wolves because three quarters of the players are instantly trusted.

It seems to me that having a second traitor as "buffer" would greatly help and would be a simple thing to try. Right now, if a detective IDs a traitor on the first day, the game is over - and yet no one can really be blamed since the detective simply played their role as well as possible. If traitor is unlucky enough to be cursed, a similar situation occurs. If traitor is idle, wolves are lost; if traitor is an inexperienced player who draws too much attention, wolves are lost... etc.

Mithadon

ceradon commented 11 years ago

Implemented this, seems like a good idea.