Closed lexnewgate closed 2 years ago
https://github.com/gmhevinci/MotionFramework/blob/5a626d792256bf30b94fab605e5ebb56bd89fc09/Assets/MotionFramework/Scripts/Editor/AssetBundleBuilder/BuildSystem/BuildContext.cs#L12
BuildContext 这个类存在的主要目的是为了 https://github.com/gmhevinci/MotionFramework/blob/5a626d792256bf30b94fab605e5ebb56bd89fc09/Assets/MotionFramework/Scripts/Editor/AssetBundleBuilder/AssetBundleBuilder.cs#L170 执行的方便性么? 或者说 BuildContext是一种每次运行清零的单例管理器?
BuildContext
主要是为了临时保存每个节点的产生的数据。重新构建的时候需要清空。
https://github.com/gmhevinci/MotionFramework/blob/5a626d792256bf30b94fab605e5ebb56bd89fc09/Assets/MotionFramework/Scripts/Editor/AssetBundleBuilder/BuildSystem/BuildContext.cs#L12
BuildContext
这个类存在的主要目的是为了 https://github.com/gmhevinci/MotionFramework/blob/5a626d792256bf30b94fab605e5ebb56bd89fc09/Assets/MotionFramework/Scripts/Editor/AssetBundleBuilder/AssetBundleBuilder.cs#L170 执行的方便性么? 或者说BuildContext
是一种每次运行清零的单例管理器?