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gmhevinci
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UniFramework
Unity game development framework
Apache License 2.0
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modified StateMachine use new to create a TNode
#20
michael811125
closed
2 weeks ago
0
added groupId to EventGroup
#19
michael811125
closed
3 weeks ago
0
如何使用UniTween中的链式调用?
#18
TaoSiJun
opened
4 months ago
1
大佬可以传个UniLocalization 示例吗
#17
zxt385189207
opened
4 months ago
0
UniEvent的初始化
#16
NingInk
opened
7 months ago
0
请问下,UniTween 和 Dotween 是一种东西吗, UniTween相比之下有哪些优点?
#15
AlwaysBusyLzc
opened
8 months ago
1
update UniUtility
#14
fengbinmov
closed
8 months ago
0
增加 UniFramework.Log
#13
fengbinmov
closed
8 months ago
0
我有些比较实用工具可以提上来吗?
#12
fengbinmov
opened
8 months ago
1
UniEvent PostMessage 中wrapper脱离缓存池进行实例化
#11
fengbinmov
closed
8 months ago
0
建议 UniEvent 的 EventGroup 可以设置群组 ID
#10
michael811125
opened
11 months ago
1
有补充文档的想法吗
#9
FaXiaoYou
opened
1 year ago
1
UniEvent SendMessage(int eventId, IEventMessage message)
#8
yssvii
opened
1 year ago
0
要是每个模块都有用例就好了
#7
MicroGame0
opened
1 year ago
2
多语言国际化支持,配置表功能
#6
MicroGame0
closed
1 year ago
2
哈喽,问一下这个框架有计划接入c#热更模块吗
#5
janes-l
closed
1 year ago
3
UniMachine CreateInstance 优化
#4
michael811125
closed
1 year ago
0
对象池中设置初始池子大小,生成的游戏物体没有在场景中先隐藏
#3
Kakishizi
closed
1 year ago
0
单例模块有个bug
#2
JourneyHans
opened
1 year ago
2
UniNetwork.cs CreateTcpClient错误
#1
huangtao
closed
1 year ago
0