Closed silent1b closed 4 years ago
Been putting this off because I really need to rework the input layout before adding even more input fields. (Also because I wouldn't use it :sweat_smile:.) But, I can see it being useful so I guess I'll do this next time I work on this.
And thanks for including the math :smiley:.
Turns out this is a bit more work than I had in mind, if I ever get around to reworking priorities (#8 ) I'll be sure to incorporate this
Both idle and active questing modes benefit from respawn gear. It would need the nude respawn (seconds) to calculate accurately as 1 second (or 0.8 if active with mysterious red liquid) is added to the respawn (seconds).
divider×100×items×(respawn+1) / (3×drop)
https://ngu-idle.fandom.com/wiki/QuestingSo for comparing idle Quest Drop rates
(nude_respawn_sec × (1 - respawn_reduction%) + 1) / drop