Having a "no less E/M/R3 caps than \" priority would be helpful for creating quick-change loadouts that don't require you to remove resources from wherever you allocated then to switch to that loadout. It would probably have to be handled a bit different than normal priorities, since it would use a variable number of slots.
Having a "no less E/M/R3 caps than \" priority would be helpful for creating quick-change loadouts that don't require you to remove resources from wherever you allocated then to switch to that loadout. It would probably have to be handled a bit different than normal priorities, since it would use a variable number of slots.