Right now, the method for teleporting a player out of a hole doesn't check where it's teleporting the player to, so it can place them inside a wall (or presumably also inside of objects). There should probably be a check to make sure it doesn't do that.
Right now, the method for teleporting a player out of a hole doesn't check where it's teleporting the player to, so it can place them inside a wall (or presumably also inside of objects). There should probably be a check to make sure it doesn't do that.