gmuGADIG / Fruit-Punch

Unity game developed by GADIG at GMU, Spring 2024.
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Bug: Movement while airborne incorrectly implemented #194

Closed BeafCultist closed 5 months ago

BeafCultist commented 6 months ago

One again quoting from the QA doc here, "Movement mid-jump should have player input reduced, you can still “imply” a direction after you jump, but control should be mainly determined by the direction at the start of the jump: vertical, left, right, etc."

Justin1L8 commented 6 months ago

This is already implemented. The player has a "Jump Control Mult" which determines how much influence you have in mid-air. Currently it's set to 30%, which feels fine imo but if we want lower control just change the number.