Thorn Prefab damages player then knocks them away (might be able to be recycled for boss spikes? #182)
171
ElectricWater Prefab damages player when they enter and then at intervals while they stay
199
Created LoadPostUITrigger(EndLevel) Prefab. does a fade in effect then loads PostLevel Scene and stores nextLevelName for the PostLevel scene to reference.
170
Thorn Prefab damages player then knocks them away (might be able to be recycled for boss spikes? #182)
171
ElectricWater Prefab damages player when they enter and then at intervals while they stay
199
Created LoadPostUITrigger(EndLevel) Prefab. does a fade in effect then loads PostLevel Scene and stores nextLevelName for the PostLevel scene to reference.