gmuGADIG / Fruit-Punch

Unity game developed by GADIG at GMU, Spring 2024.
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Character-Specific Features #229

Closed Justin1L8 closed 2 months ago

Justin1L8 commented 3 months ago

According to the design doc, each character (apple, banana, grape, melon) has some unique features. Some numeric values are different (speed, damage, health), and each character has a unique variation of one move.

Note that the character select screen currently displays each characters stats, but these are unused. Also note that each character has its own prefab (in addition to the base prefab they all extend) and all sprites and animations are already implemented for each character. Apple's unique strike is mostly done due to these animations, but it probably needs some tweaking. Grape's pearry should be held off till pearries in general are more complete.

As for implementation, simple changes should just be making new serialized variables for each prefab. For more complex differences, it might be worth considering extending the Player class?