In order to allow ScreenSpawners to spawn bosses, the enemy field on the EnemySpawnData was changed from Enemy to GameObject. This causes existing spawndata to lose the enemy field. This PR both updates the property on ScreenSpawner and updates the scenes with enemy data using the Migrator script.
In order to allow ScreenSpawners to spawn bosses, the enemy field on the EnemySpawnData was changed from Enemy to GameObject. This causes existing spawndata to lose the enemy field. This PR both updates the property on ScreenSpawner and updates the scenes with enemy data using the Migrator script.