Using a new ColorTweaker shader and component, auras are displayed with a nice outline instead of particles or triangles (for both player attacks and enemy invulnerabilities).
Whenever a player or enemy is hurt, it will not flash red for a bit, using the same component.
Using a new ColorTweaker shader and component, auras are displayed with a nice outline instead of particles or triangles (for both player attacks and enemy invulnerabilities). Whenever a player or enemy is hurt, it will not flash red for a bit, using the same component.