The distance between a player and a chest/crafting table/etc is meant to be checked and the currently opened screen closed if the player goes out of range. This check is currently disabled with the autocrafting table and if a player moves out of range the crafting screen remains open. This causes issues like #18 where items can be duped using the still open screen.
The distance between a player and a chest/crafting table/etc is meant to be checked and the currently opened screen closed if the player goes out of range. This check is currently disabled with the autocrafting table and if a player moves out of range the crafting screen remains open. This causes issues like #18 where items can be duped using the still open screen.
Pull request adds distance check back in.