I've recently been constructing a Gnembon-inspired blaze farm based on manipulation of wander targets. It would be helpful to add a render gizmo to target blocks when entities begin wandering.
In my particular example, I can use /ai_tracker pathfinding to visualise the blaze's paths they take when they chose to wander - from their current position to the closest position to the target wander block - but not the target block itself. This would be super convenient for debugging issues with AI-based farms.
I don't believe Scarpet has the ability to do this - only path visualisation, but I could be wrong.
It would also be convenient to add the wander probability feature found in Carpet 1.12 - I believe this behaviour was attached to the brown carpet, as seen in "Fun Farms Ep. 9". As far as I can tell, this hasn't been ported to fabric-carpet, but it'd be a nice addition to the ai_tracker scarpet script.
I'd be happy to try and implement this myself, but my Fabric abilities aren't the best.
I've recently been constructing a Gnembon-inspired blaze farm based on manipulation of wander targets. It would be helpful to add a render gizmo to target blocks when entities begin wandering.
In my particular example, I can use
/ai_tracker pathfinding
to visualise the blaze's paths they take when they chose to wander - from their current position to the closest position to the target wander block - but not the target block itself. This would be super convenient for debugging issues with AI-based farms.I don't believe Scarpet has the ability to do this - only path visualisation, but I could be wrong.
It would also be convenient to add the wander probability feature found in Carpet 1.12 - I believe this behaviour was attached to the brown carpet, as seen in "Fun Farms Ep. 9". As far as I can tell, this hasn't been ported to fabric-carpet, but it'd be a nice addition to the
ai_tracker
scarpet script.I'd be happy to try and implement this myself, but my Fabric abilities aren't the best.