Open gnembon opened 3 years ago
Ok, will wait on that since mappings are in a terrible state around game events and the skulk sensi
nice skulk sensi
yo @gnembon would this mean that instead of __on_stuff_happen(args)->function;
event, you would have handle_event('stuff_happen','whatever_function', args);
? I personally wouldnt mind either, both seem like valid solutions to me tbh, tho ig in my reimplementation of scarpet (in 1.12 that is) I would like to implement the latter as opposed to the former.
No, (although I would also prefer explicit declaration), I think this means handling the events that the skulk sensor can detect with Scarpet. Wait nvm I can't read, I guess yes skulk sensor events would use handle_event for simplicity, or something similar, like entity events.
one with skulk sensor