Open flyingitalianman opened 1 year ago
The script does have "overworld" in the name, so making it work in the nether would require either a name change or just making a new script, but the y coordinate part should be easy.
Although in the video gnembon specifically states that it is meant to find a very simple structure, so I would hesitate to change this script and instead just make a new script. Even if I did allow the y values to vary, what use would a 3x3 of bedrock at y = -64 (overworld) or y = 0 (nether) serve?
I suppose I should be clearer. Since this was originally an example script, I am personally opposed to making major changes to this. I think that people who view the script after watching the video that describes it should see something close to what was presented in the video. I would be completely fine with a new script (perhaps just named "wither_cage_finder.sc") that fulfills your requirements. In response to your comment:
scan()
uses the second y-value (0) as the range, not the other limit. Thus, as stated in the video, this script currently checks only y = 4. Moreover, as far as I know, y = -64 in the overworld and y = 0 and y = 127 in the nether are all bedrock (unless removed by the player), so the script would return every block at those y values. If you want that to happen, that can be done, but I want you to think about this fact.sorry, I thought I replied.
I see your points, and yes, I was wrong in reading the scan()
line.
Fine in having a new version for me. I would propose:
I could probably post here in the comments a code suggestion for the new version later this week if it's fine for you.
Describe the bug In "very_basic_overworld_wither_cage_finder.sc" there is this line:
It has a few issues:
Expected behavior