Closed Janrupf closed 2 years ago
As discussed on Discord, LG does not have any code that decides how to scale the image, we simply control how scaling happens IF the GPU decides it needs to scale the image to fit the view port.
As there is nothing in LG that can account for this behaviour (caused by external factors) I am closing this issue. Thanks for the detailed report though and coming into Discord to discuss the issue.
In case anyone stumbles upon this, this issue has been fixed by https://github.com/gnif/LookingGlass/commit/91b0cba1459257a045d38ac8a27cb36a7caafa69 which gnif pointed out to me on discord
Description
Using the EGL renderer since B5 parts of the LG window appear blurry, even though window size and host resolution match. Changing the renderer to OpenGL using
-g opengl
fixes the issue.Window manager is i3-gaps, window size has been confirmed to be
1920x1080
usingxwininfo
.Setting the resolution in Windows to
1680x1050
and forcing the looking glass client into this resolution usingwmctrl -i -r $window_id -e 0,1920,0,1680,1050
fixes the issue, however repeating the same steps for1920x1080
yields a blurry result.Logs
looking-glass-client
log:looking-glass-host
log:Videos
https://user-images.githubusercontent.com/25827180/152032958-96bd56ad-31ca-49da-8333-bb1776de3ce0.mp4
(NOTE: Fullscreen the video/resize to 1920x1080 in order to see the issues, the blurry parts are not compression artifacts, the client really looks like this!)