Closed hollinsky closed 2 years ago
Changes look sane, I will look a bit deeper into this before committing though. Thanks for identifying the issue, could this perhaps be related to https://forum.level1techs.com/t/looking-glass-b5-01-fsr-issues/181625 ?
There was an unused sampler in
TextureBuffer
, any time it was bound it used thebase->sampler
instead.The real point of this, however, is the sampler in the EGL Desktop. If I understand correctly, the desktop doesn't need its own sampler. There is already an identically configured one in the
desktop->texture
.For some reason, using the texture sampler fixes a black screen issue caused by f0ea882 (where the separate desktop sampler was added) with my GTX 660 using the 470.86 driver. Maybe hitting some limit for how many samplers can be allocated?