Closed ghost closed 12 years ago
BufferUnbind
Unbind
Texture.Unbind
BindTexture
Texture.Bind
Travis fails on a test program (sdl/mandel), which still relies on gl.BindTexture. This is fixed, but not committed yet.
gl.BindTexture
I'll fix the examples first.
BufferUnbind
into a methodUnbind
on the Buffer type. This keeps it consistent withTexture.Unbind
and other such cases on various types.BindTexture
function. It is already implemented asTexture.Bind
.