Closed drakbar closed 5 years ago
You likely are not updating your viewport on resize.
On Tue, Aug 13, 2019, 9:53 AM Matt notifications@github.com wrote:
So I have a simple triangle geometry like so
+0.0, +0.5, +0.0, // Top +0.5, -0.5, +0.0, // Bottom Right -0.5, -0.5, +0.0, // Bottom Left
When I first run the program the shape is render as expected. [image: n] https://user-images.githubusercontent.com/20728117/62955917-8506f000-bdb7-11e9-9cce-3d5599951b7f.png
However when I resize the window by either the width or height it appears the origin is no longer centered in the window.
[image: w] https://user-images.githubusercontent.com/20728117/62956021-bd0e3300-bdb7-11e9-8436-ff9dbc0d6b8f.png [image: h] https://user-images.githubusercontent.com/20728117/62956026-bf708d00-bdb7-11e9-918c-32b1777f1ef3.png
I expect that the triangle should stay centered in the screen, as the geometry is specified in relative coordinates.
I am not sure what is causing the observed behavior, gl or glfw. Any suggestions as to what is causing this?
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@jeff-emanuel Thanks, you were right. I have never used glfw to create a window, and I didn't know that you would need to set up that up also.
So I have a simple triangle geometry like so
When I first run the program the shape is render as expected.
However when I resize the window by either the width or height it appears the origin is no longer centered in the window.
I expect that the triangle should stay centered in the screen, as the geometry is specified in relative coordinates.
I am not sure what is causing the observed behavior, gl or glfw. Any suggestions as to what is causing this?