Closed im7mortal closed 7 years ago
Are you describing something like a detailed OpenGL error checking package that can be used during development (but turned off for production use, to improve performance)?
I don't know of such a package off the top of my head.
I'm not sure how applicable or well-maintained gldebug
is. It seems to be more about retrieving GPU vendor information than what you described. /cc @pwaller
If you're looking for the best place for creating a new package that solves your needs, I'd recommend you create it under your github username. That's most efficient since you wouldn't be blocked by anyone's response time. If you wish to move it to go-gl organization later to have a nicer import path, you can propose doing that after it's ready.
Thanks for getting involved! If you want to add to the gldebug package, that's a :+1: from me. But as @shurcooL said, it's probably best to first start it out in your own github repository and then once it's good enough we can move it. How does that sound?
@shurcooL @pwaller Thank you for fast response! I got it.
I mean something like
I saw https://github.com/go-gl/gldebug. It's more low level stuff. Can I push my diagnostic code in that repository?