Closed vgrabko closed 8 years ago
It looks like you're missing dinput.h
header file, which seems to be required by GLFW on Windows:
https://github.com/glfw/glfw/blob/3.2/src/win32_platform.h#L70
According to http://linode.ogre3d.org/forums/viewtopic.php?f=2&t=81902, it looks like it's coming from DirectX SDK. Perhaps you need that?
Once we figure out what the required dependency is, we should resolve this issue by updating https://github.com/go-gl/glfw#installation.
Are you using MinGW? What version? Is it properly installed?
sorry
No problem!
Did you figure out where the issue was? It'd be helpful to mention that for anyone who may find this issue later.
update MinGw to MinGw - 64 32 bit version.
Win XP
use example