Open shavs opened 4 years ago
Thanks for reporting this.
According to GLFW's current documentation, glfwInit()
shouldn't be returning GLFW_INVALID_VALUE type of error, yet it seems to be in this case, causing glfw
to panic.
I've reported this at https://github.com/glfw/glfw/issues/1763 to better understand where the problem is. Once we know where the problem is, we'll know the next steps for fixing this.
See also #274 which is a possible dupe. I note that glfw/glfw#1763 is being worked on upstream. I'm leaving this one open for now since there is some extra discourse here.
In Ludo, there's a breaking exception that's thrown from
glfw
when connecting a Bluetooth controller:This is directly tied to libretro/ludo/issues/342
This has been confirmed with two 8BitDo controllers (the Lite and the SN30 Pro in X-Input mode) and an Xbox One Bluetooth controller.
Additionally, it seems to be specific to version 3.3, according to the original issue (342, linked above).