I am trying to achieve the sort of application where no window does not mean app must exit. It still must run in the background. However when I try to call window.Hide() which suppose to only hide it but not destroy seems that it actually gets destroyed. What I tried:
struct that I use as common object in qml and go code. In this struct I set Window *qml.Window. Window has Close button (standard controls are hidden through Qt.FramelessWindowHint). Upon clicking Close button from go code I call window.Hide(). This seem to work fine and window is supposedly hidden (the reference to object still exists!). But when I try to call window.Show() -- nothing happens.
I am not sure whether this is the right way to achieve what I want, but I don't want to rebuild window every time. Moreover it seems to be impossible to build window from non-main goroutine... Though I am not sure what is the reason behind this one.
I am really confused about window.Hide()
I am trying to achieve the sort of application where no window does not mean app must exit. It still must run in the background. However when I try to call window.Hide() which suppose to only hide it but not destroy seems that it actually gets destroyed. What I tried:
struct
that I use as common object in qml and go code. In this struct I setWindow *qml.Window
. Window hasClose
button (standard controls are hidden throughQt.FramelessWindowHint
). Upon clicking Close button from go code I call window.Hide(). This seem to work fine and window is supposedly hidden (the reference to object still exists!). But when I try to call window.Show() -- nothing happens.I am not sure whether this is the right way to achieve what I want, but I don't want to rebuild window every time. Moreover it seems to be impossible to build window from non-main goroutine... Though I am not sure what is the reason behind this one.