When seeding tiles, I'd like the option to control logging output so that I only see tiles which took a while to render. The current behavior is to log the render time for all tiles, which produces a lot of output at higher zoom levels.
I'd propose a --log-threshold int flag, where int is the amount of time in milliseconds. Tiles that take less than int time to render won't be logged.
When seeding tiles, I'd like the option to control logging output so that I only see tiles which took a while to render. The current behavior is to log the render time for all tiles, which produces a lot of output at higher zoom levels.
I'd propose a
--log-threshold int
flag, whereint
is the amount of time in milliseconds. Tiles that take less thanint
time to render won't be logged.