Open karashiiro opened 2 years ago
theres already one bit that does it correctly. just need to make the others look like this.
if (opCode == dataManager.ServerOpCodes["CfNotifyPop"])
{
this.HandleCfPop(dataPtr);
return;
}
On Sun, Feb 6, 2022 at 2:50 PM karashiiro @.***> wrote:
The network message handler in Dalamud is pretty long, and the logic is a bit convoluted. I think that extracting each of the handler branches to separate functions and then pulling them out of a couple of dictionaries keyed on opcodes will at least make it easier to read. I don't know how to make it perfectly clean (it is network code), but this might be a start. I think that ideally, each handler branch would be in a separate class, but too much state would need to be maintained between the main handler and the branch classes for that to be clean.
I'd open a PR, but this is a pretty subjective readability change so I'd like to open it up for opinions.
Dalamud code:
Universalis ACT plugin code as an example of how this might look:
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Yeah, that was my initial refactor in our ACT plugin, and then I realized I could stick each function into a dictionary and invoke them without explicitly branching. Here, we'd need three dictionaries though, since we have a few permutations of branch options (four if ZoneUp had any non-Universalis handlers).
The network message handler in Dalamud is pretty long, and the logic is a bit convoluted. I think that extracting each of the handler branches to separate functions and then pulling them out of a couple of dictionaries keyed on opcodes will at least make it easier to read. I don't know how to make it perfectly clean (it is network code), but this might be a start. I think that ideally, each handler branch would be in a separate class, but too much state would need to be maintained between the main handler and the branch classes for that to be clean.
I'd open a PR, but this is a
prettyvery subjective readability change so I'd like to open it up for opinions.Dalamud code: https://github.com/goatcorp/Dalamud/blob/a44e7210bc65d707da15de52303bbad62d064d35/Dalamud/Game/Network/Internal/NetworkHandlers.cs#L50-L239
Universalis ACT plugin code as an example of how this might look: https://github.com/goaaats/universalis_act_plugin/blob/ca9925f34ce25784972dd00f492f786d4c9360ef/UniversalisCommon/PacketProcessor.cs#L28-L54