goatfungus / NMSSaveEditor

No Man's Sky - Save Editor
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Feature Request: Support international multilingual #56

Open 501658362 opened 6 years ago

501658362 commented 6 years ago

we can help

GKboki commented 6 years ago

@501658362 Open the jar file with winrar or 7zip, go to nomanssave——db,you can try for yourself, but there's a lot of words to translate.

goatfungus commented 6 years ago

That's not an issue @GKboki... all data values in the items database can potentially be pulled from the game data files with no further translation needed, but it would inflate the data by quite a bit. I am looking into this, but we will have to see.

If people are wanting the editor text and dialogs translated into their own language (not just in-game names), I think this would raise a potential problem where I wouldn't be able to offer support to people who couldn't read English. So maybe the solution is just to translate the stuff that appears in the game itself.

GKboki commented 6 years ago

@goatfungus Maybe you can find some volunteers speaking English to gather information from their language speakers and report on Github, but I think there won't be too many of them due to the number of players playing this game compare to some other games such as Minecraft mods.

abiemann commented 6 years ago

all the items are translated in the game files but you'll notice that some things don't have translations - for example the statues.

If there's no translation I assume it means that the item is not learnable in-game, but can be unlocked with the save-game editor.

longhuan1999 commented 5 years ago

How to pulle data values from the game data files?

longhuan1999 commented 4 years ago

It is recommended that authors make corresponding language files for the text in the software interface and dialog boxes, which can be translated by the user, just as FlashFXP does.

longhuan1999 commented 4 years ago

In this case, there will be more users willing to use, or donate this tool.