goatfungus / NMSSaveEditor

No Man's Sky - Save Editor
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Can't read ps4 save wizard files - FIXED #799

Closed batman2077 closed 1 year ago

batman2077 commented 1 year ago

before it was only allowing me to edit exosuit but when I downloaded new version it just gave me the error. Using save wizard on ps4

goatfungus commented 1 year ago

Need more information.

Please provide the log produced by the application and a copy of your save file so I can check.

batman2077 commented 1 year ago

savedata03.zip

batman2077 commented 1 year ago

Screenshot (4)

goatfungus commented 1 year ago

The game itself uses a special algorithm to convert the real names of things to 3-character keys which it uses in all the save files. For example: the first name in the file is "Version" which gets written out as "F2P".

Your save file appears to have a mixture of mapped names and unmapped names, and at least one of these mappings is incorrect according to the algorithm ("MultiTools" should be "Multitools"). This makes me think that Save Wizard is trying to map the names itself, and it's mapping list is horribly out of date.

Is there any way to get Save Wizard to export the file WITHOUT applying it's own mappings to the output?

goatfungus commented 1 year ago

Ok, well I made some progress myself. I have changed the name mapping system in the editor to be able to process partially mapped files, like the one you sent me. In this case when it writes the save file, it will write it out in the same partial format that it started with. It's pretty messy, so use with caution.

batman2077 commented 1 year ago

thanks it's working good now I can see all the tabs also.