goatfungus / NMSSaveEditor

No Man's Sky - Save Editor
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Moving elements does not consider MaxAmount's item #825

Open SplinterGU opened 1 year ago

SplinterGU commented 1 year ago

I have an item with 999999/999999 I move it and this is split in severals packs of 9999

MGJerry commented 1 year ago

Yup, can confirm that this is reproduceable.

Man, another stack size bug since the dynamic difficulty was added.

goatfungus commented 1 year ago

How do you create stack sizes of 999999 in the first place? Is there a setting in the game somewhere?

SplinterGU commented 1 year ago

How do you create stack sizes of 999999 in the first place? Is there a setting in the game somewhere?

with a mod, changing the gamepresets in GCGAMEPLAYGLOBALS.GLOBAL.MBIN... the game is designed for change this values if you wish... it is valid... the items (in json) have a field named "maxAmount", and you support it in the inventory, but don't support it when you move an item from an inventary to other inventary... please, add this fix...

MGJerry commented 1 year ago

Tbh, my stack of 5 v1, v2 and v3 Atlas Pass still stuck at 5 if they are left where they are. FYI, vanilla NMS recently changed it to 1 per stack in Survival Dif, so it corrects the stack size when I moved the Passes around (both in-game and in editor, which is annoying). It would be really cool if the maxAmount is supported tho, although it's like, not really that important.

SplinterGU commented 1 year ago

Is important for me... I can't use move functionality in the editor for this...