goatfungus / NMSSaveEditor

No Man's Sky - Save Editor
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some problems and suggestions #842

Open shenyx110 opened 1 year ago

shenyx110 commented 1 year ago

1 Can you open the language file and let us participate in the translation? 2 Can you edit the specific value of the upgrade module? 3 Force the installation of unreasonable modules on the spacecraft 4 Is it normal that there are no aliens in the list of multi-tool ?

MGJerry commented 1 year ago
  1. Although you can't edit an upgrade module's stats directly since it's procedural, you can edit the number that determines the stats. There's some good ones people have posted on Reddit and the Wiki if you want. image

  2. Yes, you can add them with the Edit Raw JSON. Yes, some of them do work (ex. Vesper Sail for Non-Solar Ships do charge the launch system)

  3. Yeah, they got classified under Standard for some reason. Don't know if this is a game thing or an editor thing. image

shenyx110 commented 1 year ago

Can you not automatically delete the incompatible module after switching the spacecraft type like last year's editor version? For example, keeping Vesper Sail on other spacecraft is really cool. Maybe you can highlight the incompatible module after switching types and let the user decide whether to delete it manually.

shenyx110 commented 1 year ago

Thank you very much, but it seems that I can't find it on the wiki. Can you give me a link?

MGJerry commented 1 year ago

image Yeah, these are the number you're looking for Most upgrade module stuff should be here Just find the type of module you want (ex. Hyperdrive, Mining Beam,...) you want and there should be a list of 'em down in the page