Closed CaitSith2 closed 4 years ago
I'm not sure if that's the issue of snes9x-rr or rather the one of socket module. Where did you get the x64 version of socket module?
I guess the problem can be solved if you replace your socket/core.dll to x64 binary.
Actually yeah, finding a 64bit build of socket/core.dll resolved the issue.
I'm having the same issue. But where do I find a working 64bit build of socket/core.dll and where is the folder where I have to put it?
Whenever I try to run the x64 build, with lua scripts that use
local socket = require("socket")
, the error errorloading module 'socket.core' from file '[path to snes9x x64]\socket\core.dll': %1 is not a valid Win32 application.
comes up. I have to explicitly use the x32 version to work around this issue, but I would much rather use the x64 version.Mainly looking to use this with multibridge / emotracker, as I run multiworld randomizers