Closed basox70 closed 5 years ago
it compiles fine for me with Windows 10 and VS 2017.
Can you give a bit more detail on the steps you took ?
i made a fork on my github, then i cloned, and opened the .sln with VS2017, it's an enterprise edition [edit] it's vs2017 c++
Can you show me the full error messages ?
And have you copied the KSP Files to your directory ?
[KSP root folder]/KSP_Data/Managed
:
Assembly-CSharp
Assembly-CSharp-firstpass
UnityEngine
UnityEngine.UI
DarkMultiPlayer.sln
is located at.I've copied the files, i have still the problem (685 errors, most of them are "type or namespace missing", a few are "'ConfigNode' is unreachable due to its protection level" )
[edit] when i open the project, it first have 318 errors, and when i generate, it goes to 680
@basox70 I've tried it too and got 0 errors
1>------ Neues Erstellen gestartet: Projekt: DarkMultiPlayerCommon, Konfiguration: Debug Any CPU ------ 1> DarkMultiPlayerCommon -> D:\My\Desktop\Coding\DarkMultiPlayer\Common\bin\Debug\DarkMultiPlayer-Common.dll 2>------ Neues Erstellen gestartet: Projekt: Client, Konfiguration: Debug Any CPU ------ 3>------ Neues Erstellen gestartet: Projekt: Server, Konfiguration: Debug Any CPU ------ 2> Client -> D:\My\Desktop\Coding\DarkMultiPlayer\Client\bin\Debug\DarkMultiPlayer.dll 3> Server -> D:\My\Desktop\Coding\DarkMultiPlayer\Server\bin\Debug\DMPServer.exe ========== Alles neu erstellen: 3 erfolgreich, 0 fehlerhaft, 0 übersprungen ==========
Which means: 3 successfull, 0 errors, 0 skipped
well, i'll go back to beginning, and try again
well, i don't know why, but it works ¯\_(ツ)_/¯ Maybe the files didn't copy well, i don't know thanks for the help to both of you
Environment
Description
can't compile using visual studio 2017
Additional Info
some type or namespace seems absent ?