Closed CSutter5 closed 3 years ago
I don't think this is necessary. The amount of people that compile DMP themselves is much lower than the amount of KSP players that use the mod. You can easily setup the project files to add a PostBuildEvent
to copy the files directly to your KSP folder, and for normal players, there's always SpaceDock or @godarklight's website that puts the mod files in the correct format used by KSP.
This breaks my setup, currently I symlink the bin/Debug directory to my GameData/DarkMultiPlayer/Plugins folder. On the other hand, this is a strong argument for including packaging scripts (preferably portable, or at least linux/windows scripts that do the same thing) in the repo so people can get environments set up easier.
Change build process to copy files from out dir to a dir called GameData to copy into your ksp install.