Is your feature request related to a problem? Please describe.
I can only add one idle animation per direction.
Describe the solution you'd like
It appears there's only one set of idle animations per direction, implemented as an animated sprite. I would like to be able to configure multiple idle animations that are either cycled through or chosen at random (developers choice).
There would be a default idle action that starts as soon as the previous player action has completed.
After a time period (either a set time, or within a min-max window) Escoria would choose from a list of available animations and play one.
After this, the default idle action would run and the waiting period timer would restart.
Describe alternatives you've considered
A very long animation for the idle animations that includes waiting time between idle actions.
Is your feature request related to a problem? Please describe. I can only add one idle animation per direction.
Describe the solution you'd like
Describe alternatives you've considered A very long animation for the idle animations that includes waiting time between idle actions.
Additional context