Describe the bug
In room 1, slow the player walk speed multiplier to 0.5 (under "walkable_area"). Wait for the character to reach the 2nd waypoint and start the turn_to operation. While the turn_to is running, right click the right painting to make the character walk there. You'll see that while he's walking, every few frames the animation will swap from facing upwards, to facing down and right.
To Reproduce
As above
Expected behavior
The wrong animation frames shouldn't appear
Describe the bug In room 1, slow the player walk speed multiplier to 0.5 (under "walkable_area"). Wait for the character to reach the 2nd waypoint and start the turn_to operation. While the turn_to is running, right click the right painting to make the character walk there. You'll see that while he's walking, every few frames the animation will swap from facing upwards, to facing down and right.
To Reproduce As above
Expected behavior The wrong animation frames shouldn't appear
Versions
Additional context May be related to https://github.com/godot-escoria/escoria-issues/issues/168