This adds a simple guard that prevents the addon from crashing at runtime if the ran scene is in 3d but doesn't have an environment.
Oddly enough, I couldn't repeat the crash in a clean project with the addon alone, but the error still prints in the OS console output (though not the engine one..... :thinking: )
This adds a simple guard that prevents the addon from crashing at runtime if the ran scene is in 3d but doesn't have an environment. Oddly enough, I couldn't repeat the crash in a clean project with the addon alone, but the error still prints in the OS console output (though not the engine one..... :thinking: )
anyways this fixes the problem.