Closed scriptsengineer closed 5 months ago
This would mean more maintenance (I already need to keep the demo project repository in sync manually), so I'm afraid not.
https://github.com/godotengine/godot-proposals/issues/554 is technically implemented, which would make it possible to make this repository submodule-friendly. However, there's no automatic configuration of the destination path yet, so usability would suffer – you wouldn't be able to just click a few buttons to install the add-on anymore, and this is very important to me.
This can be revisited once Godot is able to figure out the installation path based on a manifest file in the asset ZIP.
A branch would be interesting: A branch module that would be a mirror of the master, but ready to be added via git modules
I created mine here https://github.com/expressobits/godot-debug-menu/tree/module