godot-extended-libraries / godot-debug-menu

Display in-game FPS/performance/hardware metrics in a Godot 4.x project
https://github.com/godot-extended-libraries/godot-debug-menu-demo
MIT License
429 stars 16 forks source link

Module branch #25

Closed scriptsengineer closed 5 months ago

scriptsengineer commented 5 months ago

A branch would be interesting: A branch module that would be a mirror of the master, but ready to be added via git modules

I created mine here https://github.com/expressobits/godot-debug-menu/tree/module

Calinou commented 5 months ago

This would mean more maintenance (I already need to keep the demo project repository in sync manually), so I'm afraid not.

https://github.com/godotengine/godot-proposals/issues/554 is technically implemented, which would make it possible to make this repository submodule-friendly. However, there's no automatic configuration of the destination path yet, so usability would suffer – you wouldn't be able to just click a few buttons to install the add-on anymore, and this is very important to me.

This can be revisited once Godot is able to figure out the installation path based on a manifest file in the asset ZIP.