godot-extended-libraries / godot-debug-menu

Display in-game FPS/performance/hardware metrics in a Godot 4.x project
https://github.com/godot-extended-libraries/godot-debug-menu-demo
MIT License
454 stars 18 forks source link

can I use DebugMenu **INSIDE** the editor? #28

Closed jasonswearingen closed 3 months ago

jasonswearingen commented 3 months ago

Hello Is there an easy way to use this inside the godot editor? I'd like to see approximate render details during development.

Thank you

Calinou commented 3 months ago

You can use the existing View Information and View Frame Time panels in the 3D editor viewport's Perspective menu, but this add-on is not designed to work within the editor. There are no plans to modify it for doing so, as this would need a complete refactor and a different UI.

Note that the 3D editor viewport is not always representative of the performance of the running project, as no game code runs while it's being rendered and its resolution is lower than fullscreen.

jasonswearingen commented 3 months ago

thank you, the " View Frame Time" option is what I needed.