godot-extended-libraries / godot-debug-menu

Display in-game FPS/performance/hardware metrics in a Godot 4.x project
https://github.com/godot-extended-libraries/godot-debug-menu-demo
MIT License
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FPS doesnt update properly when scenetree is paused, thefore artificialy lowering the displayed fps #29

Closed emanvidmaker closed 3 months ago

emanvidmaker commented 3 months ago

Issue: When scenetree is paused, the FPS counter becomes unreliable and displays lower numbers, than real fps. since its just not updating the delta time beacuse the process is paused. Caused by the root canvas layer being in inherit process mode, thefore artificially lowering the fps. Fix: Set the root canvas layer to process allways.

Calinou commented 3 months ago

Fixed in: