Closed okla closed 2 years ago
Duplicate of https://github.com/godot-extended-libraries/godot-lod/issues/6.
Making LODs effective within the editor would introduce unnecessary VCS diffs when saving scenes, so a different solution is needed.
@Calinou Maybe there is a way to modify a scene in-memory, without saving the changes to the scene file? Mark these changes as "ephemeral" or something. Probably this would be helpful to visualize Remote changes as well.
Maybe there is a way to modify a scene in-memory, without saving the changes to the scene file? Mark these changes as "ephemeral" or something.
Godot can only do this if you add new nodes using a tool script (and don't set an owner for them), not if you modify existing nodes' properties (visible
in this case).
Is it possible to view LOD changes in editor view or is it supposed to work in render only? I set up a scene with LODSpatial and a camera, but when I move the camera, LODs do not change in the camera preview viewport.