Open roalyr opened 2 years ago
I'd prefer focusing on having people test https://github.com/godot-extended-libraries/godot-lod/pull/4 and make sure it works well in production, as it has a greater potential for performance optimization by using fewer script instances. Both your proposal and #4 will break compatibility, so it'll require bumping the version of this add-on to 2.0.0.
Note that LOD is slated to be implemented in 3.6 by https://github.com/godotengine/godot/pull/53778, so this add-on may not be relevant anymore in the future.
I'd prefer focusing on having people test #4 and make sure it works well in production, as it has a greater potential for performance optimization by using fewer script instances. Both your proposal and #4 will break compatibility, so it'll require bumping the version of this add-on to 2.0.0.
Note that LOD is slated to be implemented in 3.6 by godotengine/godot#53778, so this add-on may not be relevant anymore in the future.
Oh, that would be great! Still might want to have a small wrapper script to automate LOD ranges absolute values (proportional to object scale).
I'll leave it here just in case. don't want to poke you over this since Godot 4 has it covered, but still. What's changed:
Scene_items
nodes, so no need to name them in any specific way.LODs
get_children()
loop.Scene with embedded script: