Open Steveplays28 opened 2 years ago
To add to this, I'm also not seeing the LOD project settings anywhere, which is weird. I ported this project from Godot 3.4 a few weeks ago, and everything was working there.
I'll see if re enabling the plugin fixes that though.
Edit: still not seeing the project settings after disabling, restarting Godot, enabling, and restarting.
I have a tree I modeled in Blender and exported to Godot, as well as a billboard impostor (image on a quad), but the LODs don't switch in game.
Both LODs are visible in editor as expected![image](https://user-images.githubusercontent.com/62797992/182046936-dcac1cbe-f146-42d8-bcf5-a2f87cc6f01f.png)
Both LODs are also still visible in game, unexpected behaviour![image](https://user-images.githubusercontent.com/62797992/182046982-81eda2db-59df-4cba-92d4-d0a0af1a7761.png)
How it's supposed to look in game:![image](https://user-images.githubusercontent.com/62797992/182046979-3463c4c3-f254-4102-87c0-642af2520f5e.png)
Exact Godot version: v3.5.rc6.mono.official [f05cecdc4]