godot-extended-libraries / godot-lod

Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
https://github.com/Calinou/godot-lod-demo
MIT License
230 stars 12 forks source link

LODs don't switch in game in Godot 3.5 rc6 #9

Open Steveplays28 opened 2 years ago

Steveplays28 commented 2 years ago

I have a tree I modeled in Blender and exported to Godot, as well as a billboard impostor (image on a quad), but the LODs don't switch in game.

Both LODs are visible in editor as expected image

Both LODs are also still visible in game, unexpected behaviour image

How it's supposed to look in game: image

Exact Godot version: v3.5.rc6.mono.official [f05cecdc4]

Steveplays28 commented 2 years ago

To add to this, I'm also not seeing the LOD project settings anywhere, which is weird. I ported this project from Godot 3.4 a few weeks ago, and everything was working there.

I'll see if re enabling the plugin fixes that though.

Edit: still not seeing the project settings after disabling, restarting Godot, enabling, and restarting.