Closed aaronfranke closed 4 years ago
I appreciate you adding all of this. I should probably switch around the way I've done the deployment since, right now, there is a dedicated 3.2 branch and master is more or less for 3.1.x. It should really be the other way around. Need to find time to update it...
Edit: To be more clear, if I merged this as-is, it would probably mess up 3.1 projects that are pulling from the master branch in the Godot Asset Library. So I need to move things around or you would need to PR it into the 3.2 branch (but I should be making things easier for contributors such as yourself, so...yeah, it needs to be fixed the other way).
@willnationsdev None of these changes break 3.1 compatibility, it all still works with 3.1.
@aaronfranke Ah, so it would seem. I just looked through everything in more detail. Thanks!
Ensure files end in newline characters, enforced in 3.2.
Use parenthesis for assert statements, required in 3.2.
Fix BitFlag parse error of not all paths return a value.
Update Geometry2D when the offset position is changed.
Fix spelling error and warning in Trail2D. Updated the icon's trail color to be transparent.
Fix useless and confusing code in Trail3D. Added an icon for Trail3D.