Open Rubonnek opened 4 years ago
Hmm... the can_handle
function of delegation_inspect_plugin.gd
fires twice for some reason.
Hmm... the
can_handle
function ofdelegation_inspect_plugin.gd
fires twice for some reason.
This is a bug on the engine itself. I'm still not sure why we can't rename nodes normally.
The culprit scripts are the vector_display_2d.gd
and the vector_display_3d.gd
.
This issue doesn't happen when those scripts are not being used.
Whoa, this is a really weird sequence of bugs... O_O Uh, good to know. Will have to investigate more on this later.
Without
godot-next
in a project, one can double click on a node to change it's name.For some reason having
godot-next
in a project disables this.A workaround is to right click the node on the scene tree and click rename.