godot-extended-libraries / godot-next

Godot Node Extensions - Basic Node Extensions for Godot Engine
MIT License
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Can't rename nodes normally #75

Open Rubonnek opened 4 years ago

Rubonnek commented 4 years ago

Without godot-next in a project, one can double click on a node to change it's name.

For some reason having godot-next in a project disables this.

A workaround is to right click the node on the scene tree and click rename.

Rubonnek commented 4 years ago

Hmm... the can_handle function of delegation_inspect_plugin.gd fires twice for some reason.

Rubonnek commented 4 years ago

Hmm... the can_handle function of delegation_inspect_plugin.gd fires twice for some reason.

This is a bug on the engine itself. I'm still not sure why we can't rename nodes normally.

Rubonnek commented 4 years ago

The culprit scripts are the vector_display_2d.gd and the vector_display_3d.gd.

Rubonnek commented 4 years ago

This issue doesn't happen when those scripts are not being used.

willnationsdev commented 4 years ago

Whoa, this is a really weird sequence of bugs... O_O Uh, good to know. Will have to investigate more on this later.